This is the area of my website where I am posting up links to the various parts of my doctoral work at SMARTlab Digital Media Institute at the University of East London. What relevance does experimentation and research in sonic arts have for redefining listening experiences on mobile devices? I am developing a theory of auditory saccadism, which will have benefit to designers of interactive media who use sound as a significant element of their work. I hope to develop and promote learning and entertainment materials built using the theory to a wider and more inclusive mobile owning population.

From naming and identifying the auditory imagination, is there an optimum format for delivering auditory led reading experiences on mobile devices? What new areas of content and narrative best suit creative writers, musicians and illustrators for this platform? What combinations of image, sound and interface work best to engage the imagination and replicate the intentions of the author in the minds of an audience? Developing this, could there be an equivalent in audio terms for the saccadic nature of the visual reading experience.

My major contribution to scholarship will be an emergent theory of auditory saccadism, which will be of interest and value to other mobile developers and sound artists.

Chapter One: Literature Review – draft version available by following this link

Chapter Two: a comparison between the approaches of Professor Andrew Hugill in the text, The Digital Musician, and the text, Sound Unbound, edited by Paul D. Miller – draft version available by following this link

Chapter Three: a survey of sonic arts research and practice, with reference to the work of eight key practitioners, and relevance for my work – draft version available by following this link

Chapter Four:  a systematic study of the way in which computational approaches to sonic art production and consumption illuminates the way in which it offers potential for greater access to a wider range of listeners

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