Karsten at Resonate

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There is such complexity in world view that making a two way street from ideas to design. Karsten talks about the top down model of a designer influencing cultural outputs. The bottom up and evolutionary approach – Neal Stephenson and his book The Diamond Age was referenced. Karsten used his talk about Toxiclibs to note that architecture school education has developed thanks to the project. The intellectual property free model is estimated to have been downloaded above 40,000 times.
How do existing tools get applied in new contexts?
All devices will soon be Internet capable, and become more dedicated, and will need new programming languages. There are not languages at present which can cope with sophistication of new computing power under Moore’s law.

He talked about digital fabrication outside 3D printing – there are new mechanisms for joining flat materials- the Flatworld project- so aesthetically pleasing and so original as it builds real world presence. Another exploration of Gray-Scott simulation and by putting in simple variables.

What is working outside our intuition?
We are not as individual as we tend to think we are- there are plenty of people who use a common quality as one to differentiate yourself in design terms. Running simulations can use tools to help you determine your best originality which might not be what you thought.

Inside Felix Meritis at FITC

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Here in the Felix Meritis, just come out of a really hot session with Adobe Edge. Very honoured to have heard two presentations today from Golan Levin and Mehmet Akten, looking at art and engineering together. Music clearly moves both of them and I feel the acoustics of this lovely old building, where wood and glass enclose you, does justice to their powerful stories and testament to the power of computers. I heard a robotics lecturer talking of fabulous model robot last week in Dublin and was instantly reminded of that today in the sessions I’ve sat in. Looking forward to two more which might inspire me. Right now, in the library space, I can’t think of a better place to be talking about the future of online interactive material and arts and craft. A fitting space

Whitney Evolved at Kinetica

Last week and over this weekend just gone, I had a piece of projected art at Kinetica Art Fair 2012, thanks to being part of a hardy band of computational designers at Ravensbourne working with Evan Raskob on pieces in homage to 1960s generative art legend John Whitey Snr. A number of us worked on pieces using common mathematical functions to create unusual or generative effects. My piece had a giant red dwarf star circled with a writhing white line, intersected with springs and orbs that danced in time with an inaudible glitch track. It was great to see this looped with associated works at such an important and well admired new media and kinetic art exhibition!

Memory and Rhythm

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I’ve been easing myself back into academic writing. I want to say it’s been like easing myself into a warm, soapy bath, but I’d be lying. It’s been by turns puzzling to read over old writing and think, OK, I wrote that, and trying desperately to remember the motivational factors that drove me to commit those words to silicon in the first place. Then, looking over densely packed notebooks, I also got a sinking sensation that the order of reading and writing was completely out of sync with how I feel now and where the thesis I’m working on for my SMARTlab PhD is going…

However, once the caffeine has worn off and I calm down, I think about memory and rhythm (which is handy as they are part of my PhD thesis) and I remember events where I’ve been that still inspire me, installations I’ve seen that I’m still processing, and all the old films I’ve been watching over recent weeks (the most recent is the lyrical Tokyo Story from 1953).

I’m caught between two worlds in a kind of fold, a rhythm, a Deleuzian deterritorilisation. I’m neither the old or the new, I remember old events really vividly, that were both good and bad, and am caught in the present moment (which is both good and bad), and I want to clearly move to the future. But guess what, I expect that will have to follow the same rhythmic accent and be both bad and good.

I think love and care will see me through.

Internet of Metamorphising Things

Internet of Things

From http://www.geeky-gadgets.com/the-internet-of-things-is-coming-sooner-than-you-think-18-06-2011/

I have been writing a bit of an article about the Internet of Things, from the perspective of a design Institute, and what I have written so far is below, which is now crying out for some revision and development in more substantiated directions:

The way into and the way out of design was never all that clear-cut, but it’s becoming more difficult still. A major challenge traditionally has been about the way that clients of design products and services interacted with the often entirely human face of the design apparatchik. In other words, it was still very much about human beings talking to other human beings. Technology was a vastly interesting, exciting and often frustrating canvas that people painted on in various ways. This included developing broadcast tools and platforms, every kind of print media, and immersive online virtual worlds in which, with very human desires and agency, someone might get lost.

In the evolution of this world, in between the floating point numbers which fallaciously demarcate the movement between versions and network connectivity (1.0, 2.0, 3.0…) we woke up one morning to realise that the typical street down which we walk on a daily basis was suddenly talking to us, sending out data worth on average five tweets worth of data, and our electrical items were developing lives of their own, and were joining us on the web as the spoor of pattern matching and algorithmic exercise.

But where was design?

It was where design has usually been, biting hard at the edges and falling forward fast (as Matt Locke, then at the BBC Future Media team, famously observed in talks about commissioning and independent producers in the interactive space). It is all around us, all the time, but needs guides and shepherds (a word I have heard today at the BBC in Media Quays in Salford) to be fully contextualised and appreciated for the role it plays. We all understand the value of design it seems, when holding it in our hands, mobile or tablet, or accessory from a boutique fashion store. But it still falls to story tellers to plot the points on a map and show us the waves and plateaus that characterise popular design history.

The sheer scale of the fleets of devices and potential interoperability I detect scares even the most hardened and able designers. The European document talks of the Metamorphosis of Objects. What does this translate as in the mind of a designer. How do you uncover meaningful connections through design when it seems as all the objects obey an impulse to connect that is insatiable and ruthless. Where is the syntax, where is the grammar? In their classic and essential text on social semiotics of visual design, The Grammar of Visual Design, Gunther Kress and Theo Van Leeuwen cogently observe that all forms of design, situated in visual media from their perspective, cuts out and downplays what might be present in media with alternative syntax and narrative.

Computational Designer in Residence, introducing Evan

Above image originally found: http://gonsalves.anat.org.au/?cat=13

This week at Ravensbourne I’ve been reflecting on a new development for the Technology Team, working with our first appointment of a Computational Designer in Residence- Evan Raskob, pictured above. Evan is already an old friend of the Institution, but we’re extending his work with the interaction design course here through working on some interactive installations for a European project, and through working with our postgraduates. We’re calling this Computational Designing in Residence, and included is bits of advice and guidance for cool folks like Aleks Krotoski and the Serendipity Engine Project.

We want to develop curriculum resources here for a variety of exciting courses we aim to run in this space, over the coming years. There is so much happening on the Greenwich Peninsula around innovation business development, smart homes and connected communities (including the exciting Cisco project the National Virtual Incubator), that I feel open source hardware aand software hacking can bring much to the agenda in terms of tools, products but most importantly, fresh thinking and an inclusive approach.

The first workshops we ran yesterday were Processing related and for me- haven taken an extended break from coding bar writing one app- this is so refreshing to get back coding again, even though I am rusty as hell. One key motivator for me is a workshop I am running for the Higher Education Academy at the end of November during which I will be building a generative app with participants- some pressure and inspiration all mixed into one!